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Overview
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This course teaches learners how to set up and utilize ChunkDownloader within Unreal Engine. By breaking assets into Pak files and integrating ChunkDownloader into the GameInstance, students will understand the process of testing the system on their local machine. The teaching method includes a walkthrough of the setup, cooking, chunking process, and implementation of code for ChunkDownloader. This course is intended for game developers and Unreal Engine users looking to optimize asset management and streamline the loading process within their projects.
Syllabus
Countdown Video
News
Karma Earners
Community Spotlights
Intro Graphic
Introduction and Outline
Setup
Cooking and Chunking Process
File Size
Manifest File
Locally Hosted Website
Deployment ID
Questions and Answers Session One
Implementing Code for ChunkDownloader GameInstance,GameMode,Blueprints, etc
Running ChunkDownloader
Runtime ChunkDownloader
Live Debugging
Background at Runtime
Question and Answers Session Two
Information and Outro
Taught by
Unreal Engine