Overview
Explore the intricacies of the Asset Manager in Unreal Engine through this comprehensive video tutorial. Learn how to efficiently categorize, load, and ship large amounts of data using this powerful system. Discover the origin and purpose of the Asset Manager, followed by an in-editor tour demonstrating its implementation in Action RPG, including Blueprint nodes for Asynchronous Loading. Dive into practical examples of using Asset Manager tools to investigate packaged builds, and explore various ways to extend the system for game development. Gain insights into defining primary asset types, utilizing Blueprint and C++ for Asset Manager operations, implementing asset bundles, and applying best practices for loading. Understand the support for cooking and packaging, learn about chunking and assigning cook rules, and master debugging and audit tools. The tutorial concludes with advanced uses and an extensive Q&A session, providing a thorough understanding of the Asset Manager's capabilities in Unreal Engine.
Syllabus
Intro
Introduction & Overview
What is the Asset Manager?
Functions of the Asset Registry
Why does the Asset Manager exist?
Asset Manager Components
Defining a Primary Asset Type
Blueprint Usage
C++ Usage
Using Asset Bundles
Loading Best Practices
C++
Support for Cooking and Packaging
What is Chunking?
Assigning Chunks and Cook Rules
Debugging & Audit Tools
Advanced Uses
Question and Answers with Presentations
Information and Outro
Taught by
Unreal Engine