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Asset Manager Explained - Inside Unreal
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- 1 Intro
- 2 Introduction & Overview
- 3 What is the Asset Manager?
- 4 Functions of the Asset Registry
- 5 Why does the Asset Manager exist?
- 6 Asset Manager Components
- 7 Defining a Primary Asset Type
- 8 Blueprint Usage
- 9 C++ Usage
- 10 Using Asset Bundles
- 11 Loading Best Practices
- 12 C++
- 13 Support for Cooking and Packaging
- 14 What is Chunking?
- 15 Assigning Chunks and Cook Rules
- 16 Debugging & Audit Tools
- 17 Advanced Uses
- 18 Question and Answers with Presentations
- 19 Information and Outro