Conclude a comprehensive tutorial series on sculpting the human figure in Blender 2.6. Begin with an explanation of male figure proportions before guiding through the process of sculpting a complete male figure from a cube. Introduce a measuring tool to ensure accurate proportions. Demonstrate the crucial self-critique phase, addressing issues such as scale and stiffness in the sculpt. Transform the male figure into a female figure, highlighting key proportional differences. Finish with rough but nearly complete male and female figures, emphasizing that further refinement requires time rather than new techniques. Designed for students who have followed previous tutorials in the series, this hands-on session provides practical sculpting experience and valuable insights into figure proportion and critique.
Overview
Syllabus
CGC Classic: Sculpting the Human Figure - Pt. 6 (Blender 2.6)
Taught by
CG Cookie