Conclude a comprehensive tutorial series on sculpting the human figure in Blender 2.6. Begin with an explanation of male figure proportions, then guide through sculpting a complete male figure from a cube using reference and measuring tools. Demonstrate self-critique techniques to refine the sculpture, addressing issues like scale and stiffness. Transform the male figure into a female figure, highlighting key proportional differences. Finish with rough but nearly complete male and female figures, emphasizing that further refinement requires time rather than new techniques. Designed for students who have followed previous tutorials in the series, this hands-on session provides practical sculpting experience and valuable insights into human anatomy and proportions in 3D modeling.
Overview
Syllabus
CGC Classic: Sculpting the Human Figure - Pt. 4 (Blender 2.6)
Taught by
CG Cookie