Dive into the final installment of a comprehensive tutorial series on sculpting the human figure in Blender 2.6. Learn to create a complete male figure from a cube, starting with proper proportions and using reference sculpts and measuring tools. Explore the crucial skill of self-critique to refine your work, addressing issues like scale and stiffness in heroic male figures. Transform your male sculpture into a female figure, highlighting key anatomical differences. Perfect for those who have followed previous tutorials, this 37-minute session culminates in rough but nearly finished male and female figures, providing a solid foundation for further refinement.
Overview
Syllabus
CGC Classic: Sculpting the Human Figure - Pt. 1 (Blender 2.6)
Taught by
CG Cookie