Overview
Learn how to retopologize a high-resolution sculpt and bake it to a normal map, creating a game-ready asset in Blender 2.6. Follow along with Jonathan Williamson in this 49-minute tutorial as he demonstrates the process of transforming a detailed creature head sculpt into an optimized 3D model suitable for game environments. Gain valuable insights into retopology techniques and normal map creation, essential skills for game asset development. Access the provided source files to practice alongside the instructor and enhance your understanding of this crucial workflow in 3D modeling for games.
Syllabus
CGC Classic: Retopologizing & Normal Mapping a Creature Head Sculpt (Blender 2.6)
Taught by
CG Cookie