Overview
Learn to model and unwrap a game-ready flashbang in Blender with this comprehensive 2-hour tutorial. Master essential techniques including setting up reference images, creating lowpoly and highpoly models using various plugins and modifiers, and unwrapping for optimal texturing. Explore advanced features like Loop Tools, Extra Objects for spiral creation, and text addition. Dive into high-poly geometry creation using bevel weights, implement proper naming conventions for efficient baking, and apply materials for color ID masks. Perfect your unwrapping skills, achieve consistent texel density with TexTools, and prepare your model for export. Ideal for beginners looking to enhance their 3D modeling skills in Blender for game asset creation.
Syllabus
Intro
Loop Tools
Modifier List Plugin
Creating spirals with Extra Objects
Adding Text to our grenade
Making highpoly geometry using Bevel weights
Naming Conventions for our later bake
Adding materials for our Color ID Mask
Unwrapping
Resizing our UV islands to have the same texel density using TexTools plugin
Smoothing by UV Islands using TexTools plugin
Exporting our finished low and highpoly geometry
Taught by
ChamferZone