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Pluralsight

Creating Assets in Blender

via Pluralsight

Overview

Learn how to create your own assets in Blender. You'll start with building a model, then move on to UV Unwrapping and creating realistic materials through Blender's Shader Node Editor. Software required: Blender v2.77.

Learn how to take an asset from start to finish in this powerful open source software. In this course, Creating Assets in Blender, you'll learn about the asset creation pipeline in Blender. First, you'll begin by constructing the 3D Model utilizing Blender's many modeling tools. Then, you'll move on to UV Unwrapping so you can apply textures, and add Normal Maps and Displacement Maps to the asset so you can achieve even more detail in the mesh without having to do any extra modeling. Finally, you'll create realistic materials for the asset including plastic, paper, and a cola liquid. By the end of this course, you'll have a strong grasp of the entire asset creation pipeline in Blender and you'll be able to apply your skills when working on your own projects. Software required: Blender v2.77.

Syllabus

  • Course Overview 1min
  • Setting up Blender's Workspace 10mins
  • Modeling the Bottle 38mins
  • Modeling the Bottle Cap 21mins
  • Smoothing the Soda Bottle Geometry 19mins
  • UV Unwrapping the Soda Bottle 18mins
  • Adding a Displacement Map 15mins
  • Setting up Materials 62mins

Taught by

Mark Masters

Reviews

4.6 rating at Pluralsight based on 47 ratings

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