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Blender 4.0 Beginner Tutorial - Modeling a Sword Part 2

CG Fast Track via YouTube

Overview

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Dive into the second part of a comprehensive Blender 4.0 beginner tutorial series, focusing on modeling a sword. Master fundamental tools and techniques through hands-on practice, including hotkeys, edit mode operations, extrusion, inset, merging, loop cuts, and subdivision modifiers. Learn to create complex shapes for the blade, guard, handle, and pommel while applying edge creases and smooth shading. Explore the shading tab to add realistic textures, scratches, and rune emissions. Discover how to set up render properties and create material slots for different parts of the sword. Gain valuable insights into 3D modeling workflows and Blender's powerful features in this extensive 2-hour tutorial.

Syllabus

- Introduction
- Hotkeys
- Download Files
- Lazy Viewport
- Hotkey Practice Round
- Edit Mode Explained
- Edit Mode Selections
- Edit Mode Practice Round
- Extrusion
- Inset
- Merge
- Loop Cut
- Blade Scale and Subdivide
- Blade Merge Vertices
- Incremental Save
- Blade Bevel
- Blade Loop Cut
- Blade Subdivision Modifier
- Blade Extrusion
- Blade Taper
- Primitive Block Ins
- Reference Image Download
- Reference Image and Quad View
- Guard Extrusions
- Guard Extrusion Tweaks
- Guard Proportional Editing
- Guard Mirror Modifier
- Guard Fill
- Guard Subdivision
- Guard Edge Creases
- Handle Shape
- Handle Edge Crease and Subdivide
- Handle Toruses
- Connect Handle and Pommel
- Pommel Star Shape
- Shade Smooth
- Pommel Shape
- Inset and Extrude
- Pommel Tip
- Pommel Mirror
- Pommel Edge Creases
- Shading Tab
- Scratches and Image Projections
- Texture Coordinate
- Mapping
- Runes Emission Network
- Runes Emission Settings
- Render Properties
- Blade Tip and Material Slots
- Guard Material
- Handle Material
- Pommel Material
- Pommel Emission Fix
- Bonus Presentation With Screen Shot
- Part 3 Preview

Taught by

CG Fast Track

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