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Classroom Contents
Blender 4.0 Beginner Tutorial - Modeling a Sword Part 2
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- 1 - Introduction
- 2 - Hotkeys
- 3 - Download Files
- 4 - Lazy Viewport
- 5 - Hotkey Practice Round
- 6 - Edit Mode Explained
- 7 - Edit Mode Selections
- 8 - Edit Mode Practice Round
- 9 - Extrusion
- 10 - Inset
- 11 - Merge
- 12 - Loop Cut
- 13 - Blade Scale and Subdivide
- 14 - Blade Merge Vertices
- 15 - Incremental Save
- 16 - Blade Bevel
- 17 - Blade Loop Cut
- 18 - Blade Subdivision Modifier
- 19 - Blade Extrusion
- 20 - Blade Taper
- 21 - Primitive Block Ins
- 22 - Reference Image Download
- 23 - Reference Image and Quad View
- 24 - Guard Extrusions
- 25 - Guard Extrusion Tweaks
- 26 - Guard Proportional Editing
- 27 - Guard Mirror Modifier
- 28 - Guard Fill
- 29 - Guard Subdivision
- 30 - Guard Edge Creases
- 31 - Handle Shape
- 32 - Handle Edge Crease and Subdivide
- 33 - Handle Toruses
- 34 - Connect Handle and Pommel
- 35 - Pommel Star Shape
- 36 - Shade Smooth
- 37 - Pommel Shape
- 38 - Inset and Extrude
- 39 - Pommel Tip
- 40 - Pommel Mirror
- 41 - Pommel Edge Creases
- 42 - Shading Tab
- 43 - Scratches and Image Projections
- 44 - Texture Coordinate
- 45 - Mapping
- 46 - Runes Emission Network
- 47 - Runes Emission Settings
- 48 - Render Properties
- 49 - Blade Tip and Material Slots
- 50 - Guard Material
- 51 - Handle Material
- 52 - Pommel Material
- 53 - Pommel Emission Fix
- 54 - Bonus Presentation With Screen Shot
- 55 - Part 3 Preview