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Async Loading Screens and Transition Levels - Unreal Fest Europe 2019 - Unreal Engine

Unreal Engine via YouTube

Overview

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Explore different methods for crafting beautiful and highly optimized loading pipelines in this engineer-oriented conference talk from Unreal Fest Europe 2019. Delve into asset loading management techniques for achieving good performance and smooth transitions in both single and multiplayer games. Learn about multithreading in Unreal Engine 4, creating effective loading screens, implementing module loads, utilizing Slate for UI development, and leveraging Seamless Travel for seamless level transitions. Gain insights into debugging tips and best practices for optimizing your game's loading process from Epic Games' Support Engineer Axel Riffard.

Syllabus

Introduction
What you will learn in this session
What this session is not
First of all....
What is multithread?
Multithreading inside UE4
What makes a good loading screen
How to make a loading screen
ActionRPG
Engine
Blueprint side
Why use Modules
About module loads
Module Interface creation
Implementation of the Interface child
What is Slate?
Implementation of the Slate Widget
Implementation of the module logic
So what is being threaded ?
What is Seamless Travel ?
When to use Seamless Travel ?
What is it?
Keep Actors alive
Drawbacks of Seamless Travel
Tips for debugging
Final Thoughts

Taught by

Unreal Engine

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