Async Loading Screens and Transition Levels - Unreal Fest Europe 2019 - Unreal Engine
Unreal Engine via YouTube
Overview
Syllabus
Introduction
What you will learn in this session
What this session is not
First of all....
What is multithread?
Multithreading inside UE4
What makes a good loading screen
How to make a loading screen
ActionRPG
Engine
Blueprint side
Why use Modules
About module loads
Module Interface creation
Implementation of the Interface child
What is Slate?
Implementation of the Slate Widget
Implementation of the module logic
So what is being threaded ?
What is Seamless Travel ?
When to use Seamless Travel ?
What is it?
Keep Actors alive
Drawbacks of Seamless Travel
Tips for debugging
Final Thoughts
Taught by
Unreal Engine