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Async Loading Screens and Transition Levels - Unreal Fest Europe 2019 - Unreal Engine

Unreal Engine via YouTube

Overview

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Learn how to optimize loading pipelines for your game with this engineer-oriented talk. The course covers multithreading, creating loading screens, using modules, implementing Slate widgets, and understanding Seamless Travel in Unreal Engine. The teaching method includes theoretical explanations and practical tips. This course is intended for game developers looking to enhance performance and transitions in their games.

Syllabus

Introduction
What you will learn in this session
What this session is not
First of all....
What is multithread?
Multithreading inside UE4
What makes a good loading screen
How to make a loading screen
ActionRPG
Engine
Blueprint side
Why use Modules
About module loads
Module Interface creation
Implementation of the Interface child
What is Slate?
Implementation of the Slate Widget
Implementation of the module logic
So what is being threaded ?
What is Seamless Travel ?
When to use Seamless Travel ?
What is it?
Keep Actors alive
Drawbacks of Seamless Travel
Tips for debugging
Final Thoughts

Taught by

Unreal Engine

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