Async Loading Screens and Transition Levels - Unreal Fest Europe 2019 - Unreal Engine

Async Loading Screens and Transition Levels - Unreal Fest Europe 2019 - Unreal Engine

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Introduction

1 of 26

1 of 26

Introduction

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Classroom Contents

Async Loading Screens and Transition Levels - Unreal Fest Europe 2019 - Unreal Engine

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  1. 1 Introduction
  2. 2 What you will learn in this session
  3. 3 What this session is not
  4. 4 First of all....
  5. 5 What is multithread?
  6. 6 Multithreading inside UE4
  7. 7 What makes a good loading screen
  8. 8 How to make a loading screen
  9. 9 ActionRPG
  10. 10 Engine
  11. 11 Blueprint side
  12. 12 Why use Modules
  13. 13 About module loads
  14. 14 Module Interface creation
  15. 15 Implementation of the Interface child
  16. 16 What is Slate?
  17. 17 Implementation of the Slate Widget
  18. 18 Implementation of the module logic
  19. 19 So what is being threaded ?
  20. 20 What is Seamless Travel ?
  21. 21 When to use Seamless Travel ?
  22. 22 What is it?
  23. 23 Keep Actors alive
  24. 24 Drawbacks of Seamless Travel
  25. 25 Tips for debugging
  26. 26 Final Thoughts

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