Completed
Introduction
Class Central Classrooms beta
YouTube videos curated by Class Central.
Classroom Contents
Async Loading Screens and Transition Levels - Unreal Fest Europe 2019 - Unreal Engine
Automatically move to the next video in the Classroom when playback concludes
- 1 Introduction
- 2 What you will learn in this session
- 3 What this session is not
- 4 First of all....
- 5 What is multithread?
- 6 Multithreading inside UE4
- 7 What makes a good loading screen
- 8 How to make a loading screen
- 9 ActionRPG
- 10 Engine
- 11 Blueprint side
- 12 Why use Modules
- 13 About module loads
- 14 Module Interface creation
- 15 Implementation of the Interface child
- 16 What is Slate?
- 17 Implementation of the Slate Widget
- 18 Implementation of the module logic
- 19 So what is being threaded ?
- 20 What is Seamless Travel ?
- 21 When to use Seamless Travel ?
- 22 What is it?
- 23 Keep Actors alive
- 24 Drawbacks of Seamless Travel
- 25 Tips for debugging
- 26 Final Thoughts