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Automated Testing at Scale in Sea of Thieves - Unreal Fest Europe 2019 - Unreal Engine

Unreal Engine via YouTube

Overview

Explore Rare's innovative approach to automated testing for delivering Sea of Thieves as a constantly evolving service in this Unreal Fest Europe 2019 presentation. Discover the benefits of automated testing, understand Unreal's automation system, and learn about different test types including map tests and coded tests. Gain insights into best practices for writing effective tests, such as focusing on behavior rather than implementation. Examine the challenges faced in automated testing and understand why it's not a one-size-fits-all solution. Delve into Rare's testing process and learn how to make writing thorough tests more of a tool than a chore. This talk by Software Engineer Jessica Baker offers valuable knowledge for game developers looking to improve their testing strategies and maintain quality in continuously updated games.

Syllabus

Intro
Sea of Thieves
In this Presentation
Why Use Automated Testing?
What is an Automated Test?
Unreal's Automation System
Running Automation Tests
Map Tests- Capabilities
Map Tests-Challenges
The Four Horsemen of the Testing Apocalypse
Expanding Coded Tests
Test Types
Automated Tests Snapshot
Our Process
Best Practices • Test behaviour, not implementation
Summary
Automated Testing Is Not a Silver Bullet!
We Are Hiring!

Taught by

Unreal Engine

Reviews

1.0 rating, based on 1 Class Central review

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  • Anonymous
    doesn't teach you to do anything, just a talk on how they have done it. also doesnt cover all the automation test types

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