Overview
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Discover how to enable ray tracing in Unity projects using the High Definition Render Pipeline (HDRP) wizard in this 36-minute webinar. Learn to implement and fine-tune ray-traced effects such as ambient occlusion, reflection, global illumination, shadows, recursive rendering, and path tracing. Explore debug views for isolating effects and receive recommendations for optimizing frame rates across various use cases, from gaming to high-end visualizations. Follow along as Unity's Technical Art Manager, Pierre Yves Donzallaz, guides you through the process, covering Unity installation, HDRP setup, Volume Framework, and detailed explanations of each ray-tracing technique. Gain insights into using Unity 2021.1 for accessing the latest ray-tracing features and enhance your understanding of real-time ray tracing in Unity.
Syllabus
Introduction
Unity Installation
HDRP Setup
Volume Framework
Ray Traced Ambient Occlusion RTAO
Ray Tracing Light Cluster
Ray Traced Reflections RTR
Ray Traced Global Illumination RTGI
Ray Traced Shadows
All-in
Path Tracing
Conclusion
Taught by
Unity