Explore the limitations and capabilities of Eevee, Blender's real-time rendering engine, in this comprehensive 1-hour 16-minute video. Dive into the differences between path tracing and rasterization, and learn how to choose the right render engine for your project. Compare Eevee with Cycles, examining their performance in various aspects such as ambient occlusion, global illumination, reflections, transparency, refraction, caustics, shadows, subsurface scattering, hair rendering, materials, motion blur, and compositing passes. Gain valuable insights to make informed decisions about when to use Eevee and when to opt for alternative rendering methods in Blender 2.8.
Overview
Syllabus
Intro
Path Tracing
Eevee vs Cycles
Ambient Occlusion
Global Illumination
Reflections
Transparency
Refraction
Caustics
Shadows
Cycles
Subsurface Scattering
Hair
Materials
Motion Blur
compositing passes
Taught by
CG Cookie