Overview
Dive into a comprehensive tutorial on lighting and rendering for the High Definition Render Pipeline (HDRP) in Unity, presented at Unite Now 2020. Learn how to create AAA-quality visuals for current and next-gen games from Senior Rendering & Lighting Artist Pierre Yves Donzallaz. Explore key HDRP rendering features and discover how to fine-tune settings for anti-aliasing, lights, shadows, exposure, and more. Follow along as the tutorial covers HDRP installation, graphics settings, volume setup, lighting techniques, reflections, fog, ambient occlusion, and post-processing effects like tone mapping, white balance, bloom, and depth of field. Gain valuable insights into using the Lighting Explorer and implementing Light Layers for advanced scene control. By the end of this 69-minute session, acquire the skills to elevate your game visuals to professional standards using Unity's HDRP.
Syllabus
Introduction
HDRP installation
Graphics Settings
Anti-aliasing
Level overview
Volume Setup
Exposure
Lighting Setup
Light intensities
Shadows
Contact Shadows
Reflections
Fog
Ambient Occlusion
Lighting Explorer
Light Layers
Tone mapping
White balance
Bloom
Depth of field
Conclusion
Taught by
Unity