3D Game Programming - Texturing Walls, Fixing Clipping, and Mouse Speed Detection - Episode 21
The Cherno via YouTube
Overview
Learn how to enhance 3D game development in Java by adding textures to walls, implementing correct clipping using the Cohen-Sutherland algorithm, and detecting mouse speed. This 42-minute video tutorial, part of a series on creating a 3D game from scratch, guides you through advanced techniques to improve your game's visual appeal and player interaction. Explore practical solutions for common challenges in 3D game programming, including wall texturing, precise clipping, and mouse input handling. Gain valuable insights into game development using only Java 1.6 included libraries, and follow along as the instructor demonstrates each concept step-by-step.
Syllabus
3D Game Programming - Episode 21 - Texturing Walls, Fixing Clipping, and Fixing the Mouse
Taught by
The Cherno