3D Game Programming - Drawing Pixels in 3D Space and Creating Walls - Episode 18
The Cherno via YouTube
Overview
Learn how to draw pixels in 3D space and begin creating walls in this 30-minute video tutorial on 3D game programming. Explore the process of building a first-person shooter from scratch using only Java 1.6 libraries. Follow along as the instructor demonstrates techniques for rendering 3D elements and initiates the development of wall structures within the game environment. Gain insights into fundamental 3D game development concepts and practical implementation strategies.
Syllabus
3D Game Programming - Episode 18 - The Beginning of Walls
Taught by
The Cherno