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2D Animation Rigging in Unity - PNG and PSB Files - Bone Tool Sprite Rigging - Unity Tutorial

Dani Krossing via YouTube

Overview

Learn 2D animation rigging in Unity using both PNG and PSB files in this comprehensive tutorial. Master the bone tool for sprite rigging, covering topics from sprite preparation to advanced animation techniques. Explore the Skinning Editor, create idle and run animations, set up transitions and parameters in the Animator window, and implement C# scripts for controlling animations. Gain practical skills in adjusting colliders, using IK Manager 2D, and optimizing animation speed to enhance your Unity game development projects.

Syllabus

- Introduction
- PNG vs. PSB files
- Preparing our player sprite
- Setting up our sprite in Unity
- What is bone rigging?
- Have these packages installed!
- Sprite Mode for PNG vs. PSB
- The Skinning Editor in Unity
- Skinning Editor: Bone rig
- Skinning Editor: Geometry and Weight
- Skinning Editor: Bone Influence
- Skinning Editor: Bone names and depth
- Adding "Sprite Skin" PNG only
- Adjusting our Colliders
- Adding "IK Manager 2D" PNG & PSB
- Create Idle animation
- Create Run animation
- Introduction to the Animator window
- Setting up transitions & parameters
- Testing our animations!
- C#: Get Animator component
- C#: Change Animator parameters
- C#: Flip player
- Change animation speed
- Outro

Taught by

Dani Krossing

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