2D Animation Rigging in Unity - PNG and PSB Files - Bone Tool Sprite Rigging - Unity Tutorial

2D Animation Rigging in Unity - PNG and PSB Files - Bone Tool Sprite Rigging - Unity Tutorial

Dani Krossing via YouTube Direct link

- Introduction

1 of 25

1 of 25

- Introduction

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2D Animation Rigging in Unity - PNG and PSB Files - Bone Tool Sprite Rigging - Unity Tutorial

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  1. 1 - Introduction
  2. 2 - PNG vs. PSB files
  3. 3 - Preparing our player sprite
  4. 4 - Setting up our sprite in Unity
  5. 5 - What is bone rigging?
  6. 6 - Have these packages installed!
  7. 7 - Sprite Mode for PNG vs. PSB
  8. 8 - The Skinning Editor in Unity
  9. 9 - Skinning Editor: Bone rig
  10. 10 - Skinning Editor: Geometry and Weight
  11. 11 - Skinning Editor: Bone Influence
  12. 12 - Skinning Editor: Bone names and depth
  13. 13 - Adding "Sprite Skin" PNG only
  14. 14 - Adjusting our Colliders
  15. 15 - Adding "IK Manager 2D" PNG & PSB
  16. 16 - Create Idle animation
  17. 17 - Create Run animation
  18. 18 - Introduction to the Animator window
  19. 19 - Setting up transitions & parameters
  20. 20 - Testing our animations!
  21. 21 - C#: Get Animator component
  22. 22 - C#: Change Animator parameters
  23. 23 - C#: Flip player
  24. 24 - Change animation speed
  25. 25 - Outro

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