Completed
- C#: Flip player
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Classroom Contents
2D Animation Rigging in Unity - PNG and PSB Files - Bone Tool Sprite Rigging - Unity Tutorial
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- 1 - Introduction
- 2 - PNG vs. PSB files
- 3 - Preparing our player sprite
- 4 - Setting up our sprite in Unity
- 5 - What is bone rigging?
- 6 - Have these packages installed!
- 7 - Sprite Mode for PNG vs. PSB
- 8 - The Skinning Editor in Unity
- 9 - Skinning Editor: Bone rig
- 10 - Skinning Editor: Geometry and Weight
- 11 - Skinning Editor: Bone Influence
- 12 - Skinning Editor: Bone names and depth
- 13 - Adding "Sprite Skin" PNG only
- 14 - Adjusting our Colliders
- 15 - Adding "IK Manager 2D" PNG & PSB
- 16 - Create Idle animation
- 17 - Create Run animation
- 18 - Introduction to the Animator window
- 19 - Setting up transitions & parameters
- 20 - Testing our animations!
- 21 - C#: Get Animator component
- 22 - C#: Change Animator parameters
- 23 - C#: Flip player
- 24 - Change animation speed
- 25 - Outro