Overview
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Discover 14 advanced Node and Art tips for Blender 3.1 in this informative video tutorial. Learn techniques such as utilizing the Edge Angle Node, applying Point Data artistically, implementing Node Timing Overlays, and layering effects in Geometry Nodes. Explore the use of Switch Nodes for layering, the Ambient Grunge Node, and efficient organization of Group Input Nodes. Gain insights into the Human Generator Addon, painting emissive textures, creating procedural ribbon textures and materials, and employing Voronoi scattering for textures. Master the use of gradients for shaders and benefit from project breakdowns to enhance your Blender skills. This comprehensive guide covers a wide range of topics to elevate your 3D modeling and rendering capabilities in Blender 3.1.
Syllabus
- Intro
- Edge Angle Node
- Using Point Data Artistically
- Node Timing Overlays
- Layering Effects in Geometry Nodes
- Layering with Switch Nodes
- Ambient Grunge Node
- Organizing Group Input Nodes
- Next Demonstration
- Human Generator Addon
- Painting Emissive Textures
- Procedural Ribbon Texture
- Procedural Materials
- Voronoi Scattering for Textures
- Gradients for Shaders
- Summary
- Closing Thoughts
- Outro
Taught by
Curtis Holt