Overview
Syllabus
- Intro
- The Old Way
- Applications and BY-GEN
- The Purpose of Generative Modeling
- Taking it Further
- Limitations
- Are You Sitting Comfortably? Let's Begin
- Creating the Node Tree
- Moving Geometry
- Displacing the Mesh
- Mapping
- Using a Color Ramp
- Using Image Textures
- Making an Input
- Scaling a Texture
- Another Cool Result
- Subdivision Surface
- Triplanar Mapping
- The Benefit of Geometry Nodes
- Referencing Other Objects
- Generating New Geometry
- Volume to Mesh
- Random Coverage
- Delete Geometry Node
- Displacing Generated Geometry
- Changing Voxel Values
- Setting Materials
- Material Nodes
- Cross Section of a Mesh Slicing
- Weight Painting
- Restricting the Voxel Layer
- Preparing the Final Result
- BY-GEN Addon
- Closing Thoughts
- Outro
Taught by
Curtis Holt