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Generative Modeling Crash Course for Blender - Geometry Nodes

Curtis Holt via YouTube

Overview

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Dive into a comprehensive crash course on generative modeling using Geometry Nodes in Blender. Explore advanced techniques including node tree creation, mesh displacement, texture mapping, and triplanar mapping. Learn to generate new geometry, work with volumes, and apply random coverage. Master skills like cross-sectioning meshes, weight painting, and material application. Discover the power of the BY-GEN addon and understand the purpose, applications, and limitations of generative modeling in 3D design workflows.

Syllabus

- Intro
- The Old Way
- Applications and BY-GEN
- The Purpose of Generative Modeling
- Taking it Further
- Limitations
- Are You Sitting Comfortably? Let's Begin
- Creating the Node Tree
- Moving Geometry
- Displacing the Mesh
- Mapping
- Using a Color Ramp
- Using Image Textures
- Making an Input
- Scaling a Texture
- Another Cool Result
- Subdivision Surface
- Triplanar Mapping
- The Benefit of Geometry Nodes
- Referencing Other Objects
- Generating New Geometry
- Volume to Mesh
- Random Coverage
- Delete Geometry Node
- Displacing Generated Geometry
- Changing Voxel Values
- Setting Materials
- Material Nodes
- Cross Section of a Mesh Slicing
- Weight Painting
- Restricting the Voxel Layer
- Preparing the Final Result
- BY-GEN Addon
- Closing Thoughts
- Outro

Taught by

Curtis Holt

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