Overview
Learn to create a simple scattering system for sprinkles using Blender's new fields system in version 3.0 through this comprehensive geometry nodes tutorial. Explore the Geometry Node Editor, understand node outputs and offsets, and master scattering techniques. Dive into advanced concepts like joining nodes, scaling instances, and utilizing object info. Discover how to manipulate rotation, increase density, and work with base orientations. Experiment with random values, weight painting, and vertex groups. Gain insights into mathematical operations, clipping, and Poisson circle packing. By the end of this tutorial, acquire the skills to generate complex geometric patterns and layouts in Blender.
Syllabus
Intro
Geometry Nodes
Geometry Notes
Geometry Node Editor
Geometry Node Output
Geometry Node Offset
Geometry Node Scatter
Geometry Join Node
Geometry Join Node Scale
Instances
Object Info Node
Rotation Node
Rotate Node
Increase Density
Rotate
Utilize
Base Orientation
Random Value
Rotating
Radiant
Double Pi
Weight Paint
Vertex Group
Math Node
Clipping
Poisson
Circle Packing
Vertex Groups
Math Nodes
Whats next
Taught by
Blender Guru