Overview
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Dive into the seventh part of a comprehensive Blender 4.0 tutorial series focused on Geometry Nodes and creating long sprinkles for a donut model. Learn essential techniques including manipulating the 3D cursor, adding and modeling cylinders, applying viewport clipping, creating sprinkle variants, and organizing with collections. Master advanced concepts such as beveling, resetting origin points, and working with shared data. Explore the power of Geometry Nodes to scatter entire collections, control sprinkle rotation, and randomize placement. Gain valuable insights into distance-based sizing and rotation manipulation. Perfect for beginners looking to expand their Blender skills, this 23-minute video offers step-by-step guidance, complete with time-stamped chapters for easy navigation.
Syllabus
Intro
The 3D cursor
Adding the cylinder
Viewport Clipping
Modelling the sprinkle
Bevelling
Creating sprinkle variants
Creating a bent sprinkle
Reseting the origin point
Organizing with Collections
Single vs Shared Data
Unpinning Geometry nodes
Scattering an entire collection
Changing the sprinkle rotation
Changing the Rotation Euler
Randomizing rotation
Distance and sizing
Taught by
Blender Guru