Overview
Syllabus
Intro
Download and Install
Interface & Navigation
Render Mode & Panning
Moving objects and camera & making a render
Change the material
Scale & Rotation
Add the Torus
Subdivision modifier
Proportional editing
Deforming the donut
Shrinking the circumference
Duplicate an object
Name objects
The solidify modifier & Snap to Face
Apply the subsurf modifier
Make the edge wavy and round
Extrusion
Technical check
Shrinkwrap modifier
Applying thickness
Inflate, Grab, & Mask brushes
Filter & Smooth brushes
Creating the countertop
Parenting objects
Countertop texture
Material nodes, Roughness map, & normal map
Texture Painting
Geometry Nodes
Scattering points
Make a round sprinkle & Poisson Disk
Weight painting
Accurate real-world size
Fix the sprinkle density
The cylinder
Model the sprinkle
Sprinkle variants
Organize with Collections
Scattering an entire collection & changing the sprinkle rotation
Rotation Euler & random rotation
Distance and sizing
Apply materials to multiple objects
Generate random values per materials
Metallic sprinkles
Fly navigation
Render engines
Computer too slow?
Reset the lamp location
Subsurface Scattering SSS
Image reference & modelling the plate
Stack the donuts
Assign sprinkles
Trackball rotation
Scale the countertop and making the backsplash
Icing colors
Creating a ceramic plate material
Sky Texture
Kitchen enclosure
Snapping feature and removing unneeded faces
The window
Shaping the light and tweaking the sun intensity
Import a model
Install an addon
Lighting fixes
Intro to compositor
Color management "Looks" & AgX
Creating glare
Realtime compositing
Lens Distortion & Chromatic Aberration
Keyframe basics
Adding a pivot object
Parenting to the empty
Create rotation keyframes
The Dope Sheet & The Graph Editor
Changing the keyframe ease
Keyframing the scale
Normalizing the Graph Editor
Frames per second
Choosing the sample count
Noise threshold
Time limit & Rendering to a still image sequence
Pre-Rendering Checklist Time!
Face orientation check
Unwanted object & intersection check
Improving the composition & lighting
Exposure & color check
Add SSS to the donut
Add Big Medium Small details
Improving the Sky lighting & Adding Depth of Field
Add Motion Blur
Editing in Premiere
Video Editing & Loading an image sequence
Holding the last frame and Fading to black
Export the final video
Donut variation challenge!
Taught by
Blender Guru