Overview
Learn to create a flexible and adjustable procedural pottery system in Blender using Geometry Nodes. Discover techniques for modeling various shapes of pots, vases, cups, and mugs without manual sculpting. Explore the Geometry Node Editor and understand the concept of "lofting" for 3D modeling. Master the process of adding thickness, smoothing, and setting up shape controls to make your designs fully procedural. Dive into creating realistic pottery materials using procedural texturing techniques, including Voronoi textures for surface irregularities and noise textures for subtle color variations. Experiment with glossy and matte finishes, and learn how to add small flecks of color for enhanced realism. This 30-minute tutorial by Chris Bailey for CG Cookie covers both procedural modeling and material creation, providing a comprehensive guide to crafting diverse pottery designs efficiently in Blender.
Syllabus
Geometry Node Editor
"Lofting" - what's that?
Modeling our vase
Adding thickness to our vase
Smoothing
Let's make this procedural!
Setting up shape controls
Procedural material for 'pottery' effect
Assign material
Voronoi texture
Glossy vs dull/matte
Noise texture
Adding little flecks of color
Taught by
CG Cookie