Overview
Class Central Tips
This is Unity’s official series of courses designed to prepare you for the Unity Certified 3D Artist exam, the certification for entry- to mid-level 3D artists who work with the Unity platform. This series of courses is for 3D Artists who have used Unity for real-time rendering for 1-2 years, and are ready to bring their existing skills up to a professional standard.
Syllabus
Course 1: Asset Creation and Management
- Offered by Unity. Welcome to Asset Creation and Management, the first course in the Unity Certified 3D Artist Specialization from Unity ... Enroll for free.
Course 2: Lighting, Reflection, and Post Processing Effects
- Offered by Unity. Welcome to Lighting, Reflection, and Post-Processing Effects, the second course in the Unity Certified 3D Artist ... Enroll for free.
Course 3: Integrating Scripts for Scene Interactions
- Offered by Unity. Welcome to Integrating Scripts for Scene Interactions, the third course in the Unity Certified 3D Artist Specialization ... Enroll for free.
Course 4: Character Setup and Animation
- Offered by Unity. Welcome to Character Setup and Animation, the fourth course in the Unity Certified 3D Artist Specialization from Unity ... Enroll for free.
Course 5: Creating Cutscenes in Unity
- Offered by Unity. Welcome to Creating Cutscenes in Unity, the fifth course in the Unity Certified 3D Artist Specialization from Unity ... Enroll for free.
- Offered by Unity. Welcome to Asset Creation and Management, the first course in the Unity Certified 3D Artist Specialization from Unity ... Enroll for free.
Course 2: Lighting, Reflection, and Post Processing Effects
- Offered by Unity. Welcome to Lighting, Reflection, and Post-Processing Effects, the second course in the Unity Certified 3D Artist ... Enroll for free.
Course 3: Integrating Scripts for Scene Interactions
- Offered by Unity. Welcome to Integrating Scripts for Scene Interactions, the third course in the Unity Certified 3D Artist Specialization ... Enroll for free.
Course 4: Character Setup and Animation
- Offered by Unity. Welcome to Character Setup and Animation, the fourth course in the Unity Certified 3D Artist Specialization from Unity ... Enroll for free.
Course 5: Creating Cutscenes in Unity
- Offered by Unity. Welcome to Creating Cutscenes in Unity, the fifth course in the Unity Certified 3D Artist Specialization from Unity ... Enroll for free.
Courses
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Welcome to Creating Cutscenes in Unity, the fifth course in the Unity Certified 3D Artist Specialization from Unity Technologies.
The courses in this series will help you prepare for the Unity Certified 3D Artist exam, the professional certification for entry- to mid-level Unity artists. 3D artists are critical to the Unity development pipeline. They are a bridge between the programmers writing the application code and the designers or art directors who define the application’s aesthetics and style. In these courses, you will be challenged to complete realistic art implementation tasks in Unity that are aligned to the topics covered on the exam.
In course 5, you will continue your work on the sci-fi themed 3D adventure game and create an animated cutscene for the game. You’ll construct an environment for the cutscene from the game’s assets, manage LOD groups for optimal graphics performance, add particle effects, block out the cameras that will capture the action, and finally animate the cameras and objects to generate the scene. Oh, and for those players that just can’t sit through cutscenes, you’ll wire up a “skip” button so that they can jump into the action.
This is an intermediate course, intended for people who are ready for their first paying roles as Unity 3D artists, or enthusiasts who would like to verify their skills against a professional standard. To succeed, you should have at least 1-2 years of experience implementing 3D art in Unity. You should be proficient at importing assets into Unity from Digital Content Creation (DCC) tools, prototyping scenes, working with lighting, and adding particles and effects. You should also have a basic understanding of 2D asset management, animation, and working with scripts. You should have experience in the full product development lifecycle, and understand multi-platform development, including for XR (AR and VR) platforms. -
Welcome to Integrating Scripts for Scene Interactions, the third course in the Unity Certified 3D Artist Specialization from Unity Technologies.
The courses in this series will help you prepare for the Unity Certified 3D Artist exam, the professional certification for entry- to mid-level Unity artists. 3D artists are critical to the Unity development pipeline. They are a bridge between the programmers writing the application code and the designers or art directors who define the application’s aesthetics and style. In these courses, you will be challenged to complete realistic art implementation tasks in Unity that are aligned to the topics covered on the exam.
In this third course, you will complete work on the Kitchen Configurator application - an app that lets users view a realistic rendering of a kitchen and swap out objects and materials to customize the design. Now you’ll work on the allowing users to actually interact with your beautiful design. You’ll implement a User Interface (UI) in Unity and add some pre-written scripts to the project to make it interactive. Finally, you’ll adapt the project to VR with by bringing the UI into world space. By the end of the course, you’ll have a functioning Kitchen Configurator app that would be ready to take to the final stages of production and launch.
This is an intermediate course, intended for people who are ready for their first paying roles as Unity 3D artists, or enthusiasts who would like to verify their skills against a professional standard. To succeed, you should have at least 1-2 years of experience implementing 3D art in Unity. You should be proficient at importing assets into Unity from Digital Content Creation (DCC) tools, prototyping scenes, working with lighting, and adding particles and effects. You should also have a basic understanding of 2D asset management, animation, and working with scripts. You should have experience in the full product development lifecycle, and understand multi-platform development, including for XR (AR and VR) platforms. -
Welcome to Character Setup and Animation, the fourth course in the Unity Certified 3D Artist Specialization from Unity Technologies.
The courses in this series will help you prepare for the Unity Certified 3D Artist exam, the professional certification for entry- to mid-level Unity artists. 3D artists are critical to the Unity development pipeline. They are a bridge between the programmers writing the application code and the designers or art directors who define the application’s aesthetics and style. In these courses, you will be challenged to complete realistic art implementation tasks in Unity that are aligned to the topics covered on the exam.
In courses 4 and 5, you will work on a sci-fi themed 3D adventure game. You’ll import assets and create effects that are more stylish and cartoony than the realistic kitchen in the previous courses. For this course, you will first import the assets for the main character, then get her animations working with an Animator Controller. Next, you’ll create a procedural camera to follow her movements using Unity’s Cinemachine system. Finally, you’ll learn how to use Unity’s Collaborate service for effective version control, and you’ll wrap up the course with a peer reviewed project.
This is an intermediate course, intended for people who are ready for their first paying roles as Unity 3D artists, or enthusiasts who would like to verify their skills against a professional standard. To succeed, you should have at least 1-2 years of experience implementing 3D art in Unity. You should be proficient at importing assets into Unity from Digital Content Creation (DCC) tools, prototyping scenes, working with lighting, and adding particles and effects. You should also have a basic understanding of 2D asset management, animation, and working with scripts. You should have experience in the full product development lifecycle, and understand multi-platform development, including for XR (AR and VR) platforms. -
Welcome to Lighting, Reflection, and Post-Processing Effects, the second course in the Unity Certified 3D Artist Specialization from Unity Technologies.
The courses in this series will help you prepare for the Unity Certified 3D Artist exam, the professional certification for entry- to mid-level Unity artists. 3D artists are critical to the Unity development pipeline. They are a bridge between the programmers writing the application code and the designers or art directors who define the application’s aesthetics and style. In these courses, you will be challenged to complete realistic art implementation tasks in Unity that are aligned to the topics covered on the exam.
In this second course, you will continue work on the Kitchen Configurator application - an app that lets users view a realistic rendering of a kitchen and swap out objects and materials to customize the design. The scene will really start to come to life as you add lighting effects including ambient lighting from a custom skybox, simulated sunlight, interior lights, and realistic reflections. Finally, you’ll use Unity’s Post-Processing Stack to add even more polish to the rendered scene. By the end of the course, you’ll have a scene ready for the next stage: adding interactions through scripts.
This is an intermediate course, intended for people who are ready for their first paying roles as Unity 3D artists, or enthusiasts who would like to verify their skills against a professional standard. To succeed, you should have at least 1-2 years of experience implementing 3D art in Unity. You should be proficient at importing assets into Unity from Digital Content Creation (DCC) tools, prototyping scenes, working with lighting, and adding particles and effects. You should also have a basic understanding of 2D asset management, animation, and working with scripts. You should have experience in the full product development lifecycle, and understand multi-platform development, including for XR (AR and VR) platforms. -
Welcome to Asset Creation and Management, the first course in the Unity Certified 3D Artist Specialization from Unity Technologies.
The courses in this series will help you prepare for the Unity Certified 3D Artist exam, the professional certification for entry- to mid-level Unity artists. 3D artists are critical to the Unity development pipeline. They are a bridge between the programmers writing the application code and the designers or art directors who define the application’s aesthetics and style. In these courses, you will be challenged to complete realistic art implementation tasks in Unity that are aligned to the topics covered on the exam.
Throughout this first course, you will be tasked with completing the asset setup for a Kitchen Configurator application - an app that lets users view a realistic rendering of a kitchen and swap out objects and materials to customize the design. The first steps will find you importing assets into a Unity project, troubleshooting common import issues, and tweaking the materials. Finally, you’ll create and organize Prefabs in a way that will work with the application code. By the end of the course, you’ll have a clean and organized Unity project that is ready for the next stage: lighting.
This is an intermediate course, intended for people who are ready for their first paying roles as Unity 3D artists, or enthusiasts who would like to verify their skills against a professional standard. To succeed, you should have at least 1-2 years of experience implementing 3D art in Unity. You should be proficient at importing assets into Unity from Digital Content Creation (DCC) tools, prototyping scenes, working with lighting, and adding particles and effects. You should also have a basic understanding of 2D asset management, animation, and working with scripts. You should have experience in the full product development lifecycle, and understand multi-platform development, including for XR (AR and VR) platforms.
Taught by
Joy Horvath and Unity Technologies