In this course, you’ll learn the the fundamentals of using the Unity Game Engine to build beautiful and performant VR scenes. Starting from basic game objects, you will learn about transforms and materials, so that you can position objects and make them look realistic. Next, you will experiment with animations and cameras in order to make our scenes more engaging in VR. And finally, you will add some complex lighting to your scene to really make your experience really stand out.
Overview
Syllabus
- Game Object
- Create game objects in Unity that represent primitives and meshes,Establish parent and child relationships between game objects
- Material
- Learn how to assign a textures & material,Be able to identify the purpose of shaders and how to use them,Be able to identify the basic inputs to Unity’s Physically-Based Rendering system and use them
- Animation
- Learn how to keyframe and a script to trigger an animation,Learn how to adjust the speed of an animation with curves and the timeline,Learn how to differentiate an animation clip from an animation controller
- Cameras
- Be able to inspect the camera component and its properties,Create a simple VR camera and understand how stereo rendering is implemented,Learn how to implement Google’s VR Camera and understand the advantages of Google’s SDK compared to simple VR camera
- Lights
- Learn how to add a light gameobject to a scene and understand the difference between different types of lights,Be able to correctly choose between real-time and baked lighting for scene,Learn how to implement baked lighting and optimize lightmaps for mobile VR
Taught by
Matt Sonic and Vasanth Mohan