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Domestika

Basics: Unity

via Domestika

Overview

Become a Unity pro and learn all the fundamentals you'll need to design your own video games.
  • Introduction
  • Interface Overview
  • Scene Navigation
  • Creating Basic Objects
  • Modifying the Object’s Position, Rotation, and Scale
  • Understanding Object Hierarchy
  • Starting to Practice
  • Introduction to Assets
  • Creating a Material Asset
  • Introduction to Components
  • Adding Physics!
  • Creating a Prefab
  • Starting to Practice
  • Creating Your Own Components
  • “If” Conditions
  • Simple Inputs
  • Accessing Components
  • Code Variables
  • Handling Errors
  • Spawning and Destroying Objects
  • Creating Triggers
  • Starting to Practice
  • Creating Animated Clips
  • Using the Animator
  • Triggering Animations Via Code
  • Improving Animation Code
  • Editing Animation Curves
  • Starting to Practice
  • Managing Different Scenes
  • Transitioning Within Scenes
  • Creating Targets for the Level
  • Making Targets Show Up in Intervals
  • Adding a Timer and Score for Each Level
  • Starting to Practice
  • Creating UI with the Canvas
  • Making Buttons Work
  • Adding a Score Text
  • Adding Credits to the Game
  • Starting to Practice
  • Adding Particles to the Project
  • Adding Sounds and External Assets
  • Using the Asset Store
  • Sharing Your Game with the World
  • Tips for the Future
  • Starting to Practice
Explore the fascinating world of game development with André Cardoso in this comprehensive online course. This journey is your gateway to unleashing your creativity and turning your gaming dreams into reality using Unity, an innovative game engine. André, a game developer and the creator of the Mix and Jam Youtube channel, is your experienced guide on this adventure.

In this online course, you'll immerse yourself in Unity, a versatile tool that transforms imagination into tangible creations. The primary focus is to provide you with a deep understanding of Unity's interface and essential functions. André will lead you through seven carefully crafted courses, each brimming with valuable insights and hands-on experiences.

André Cardoso brings a unique perspective to this course. With a background that didn't include programming, he understands the challenges beginners face. He discovered Unity as his entry point into the game development industry, thanks to its user-friendly tools and a supportive community. André views Unity as a creative canvas that brings your gaming ideas to life, offering an invaluable resource for prototyping, designing, and launching your video games.

Join André on this learning journey, where you'll gain proficiency in Unity with nothing more than a device with Unity installed. Whether you're a complete novice or someone looking to deepen their skills, this course is designed for anyone interested in making their own video games.

Are you ready to press play on your very own video game adventure?

Syllabus

  • Welcome
  • Interface Overview
  • Scene Navigation
  • Creating Basic Objects
  • Modifying the Object’s Position, Rotation, and Scale
  • Understanding Object Hierarchy
  • Starting to Practice
  • Introduction to Assets
  • Creating a Material Asset
  • Introduction to Components
  • Adding Physics!
  • Creating a Prefab
  • Starting to Practice
  • Creating Your Own Components
  • “If” Conditions
  • Simple Imputs
  • Accessing Components
  • Code Variables
  • Handling Errors
  • Spawning and Destroying Objects
  • Creating Triggers
  • Starting to Practice
  • Creating Animated Clips
  • Using the Animator
  • Triggering Animations Via Code
  • Improving Animation Code
  • Editing Animation Curves
  • Starting to Practice
  • Managing Different Scenes
  • Transitioning Within Scenes
  • Creating Targets for the Level
  • Making Targets Show Up in Intervals
  • Adding a Timer and Score for Each Level
  • Starting to Practice
  • Creating UI with the Canvas
  • Making Buttons Work
  • Adding a Score Text
  • Adding Credits to the Game
  • Starting to Practice
  • Adding Particles to the Project
  • Adding Sounds and External Assets
  • Using the Asset Store
  • Sharing Your Game with the World
  • Tips for the Future
  • Starting to Practice

Taught by

André Cardoso

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