Overview
Syllabus
Intermediate ​computer ​skills, ​meaning you are comfortable with file management, installing software, working with zip archives, etc. Working knowledge of Unity. Beginning to intermediate experience with object-oriented programming.See detailed requirements.
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VR Design
Learn VR design fundamentals such as ergonomics, user testing, and interface design, and build a solid foundation to approach any VR design task.
Puzzler -
Mobile Performance
From mitigating heat issues to analyzing inefficient algorithms, learn the three most important considerations in mobile VR: performance, performance, and performance!
Tic-Tac-Toe -
360 Media Pre-Production
In this project, you'll do everything you need to prepare for a 360 shoot. You'll write the script, produce the storyboard, and then finally plan the logistics surrounding the shoot. By the end, you'll be prepared to make a great 360 film.
The Protagonist's Journey -
360 Media Production
Master 360 video stitching and learn audio capture options. Edit with Adobe Premiere, and use Unity for interactions, effects, and controls.
The Storyteller’s Revenge -
Mobile 360 Capstone
Create a VR project of your choosing, using any hardware, then complete a series of VR challenges, winning points as you advance towards your goal.
Mobile 360 Capstone
Taught by
Christian Plagemann, Austin McCasland and Suzanne Leibrick