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Welcome to Volume 3 of the Quick Start to Unreal Engine, a series of specially constructed tutorials meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts. Software required: Unreal Engine 4.3.
Welcome to Volume 3 of the Quick Start to Unreal Engine, a series of specially constructed tutorials meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts. In this series of tutorials we'll discuss how to create interactivity using Blueprints. We'll start out by learning about the basics of creating blueprints. Then we'll jump right into learning how to set up inputs for player movement. After that, we'll create a class blueprint that will serve as our character and script its movement using Blueprints. Then we'll wrap up the training by learning how to interact with objects and how to create simple logic for our games. While following along with these lessons and building a project together will provide you with valuable knowledge, the real power comes from being able to take the techniques you've learned and apply them in a different way to your own work. With this in mind, you'll be presented with an assignment immediately following each Volume. These assignments will challenge you to take the skills that you've learned in a particular Volume and apply them to a different asset. These tutorials are designed to be taken in sequence so we really encourage you to start with Volume 1, and take advantage of the periodic assignments along the way to get the full learning experience. Software required: Unreal Engine 4.3.
Welcome to Volume 3 of the Quick Start to Unreal Engine, a series of specially constructed tutorials meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts. In this series of tutorials we'll discuss how to create interactivity using Blueprints. We'll start out by learning about the basics of creating blueprints. Then we'll jump right into learning how to set up inputs for player movement. After that, we'll create a class blueprint that will serve as our character and script its movement using Blueprints. Then we'll wrap up the training by learning how to interact with objects and how to create simple logic for our games. While following along with these lessons and building a project together will provide you with valuable knowledge, the real power comes from being able to take the techniques you've learned and apply them in a different way to your own work. With this in mind, you'll be presented with an assignment immediately following each Volume. These assignments will challenge you to take the skills that you've learned in a particular Volume and apply them to a different asset. These tutorials are designed to be taken in sequence so we really encourage you to start with Volume 1, and take advantage of the periodic assignments along the way to get the full learning experience. Software required: Unreal Engine 4.3.