Welcome to Volume 3 of the Quick Start to Animation in 3ds Max, a series of specially constructed tutorials meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts. Software required: Autodesk 3ds Max 2015.
Welcome to Volume 3 of the Quick Start to Animation in 3ds Max, a series of specially constructed tutorials meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts. In this Volume, we'll build on the concepts covered in Volume 2. We'll start by learning how to animate Moving Holds with the Create Key tool. We'll then learn how Selection Sets can be used to isolate objects for keying. We'll learn how to layer animation nondestructively, explore various ways to automate movement in 3ds Max, and to conclude the tutorial, we'll learn how to convert procedurally-driven animation to keyframe data. These tutorials are designed to be taken in sequence so we really encourage you to start with Volume 2 before continuing with this section. We also encourage you to take advantage of the assignments that follow each Volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects. Software required: Autodesk 3ds Max 2015.
Welcome to Volume 3 of the Quick Start to Animation in 3ds Max, a series of specially constructed tutorials meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts. In this Volume, we'll build on the concepts covered in Volume 2. We'll start by learning how to animate Moving Holds with the Create Key tool. We'll then learn how Selection Sets can be used to isolate objects for keying. We'll learn how to layer animation nondestructively, explore various ways to automate movement in 3ds Max, and to conclude the tutorial, we'll learn how to convert procedurally-driven animation to keyframe data. These tutorials are designed to be taken in sequence so we really encourage you to start with Volume 2 before continuing with this section. We also encourage you to take advantage of the assignments that follow each Volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects. Software required: Autodesk 3ds Max 2015.