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Pluralsight

Quick Start to Rigging in 3ds Max: Volume 3

via Pluralsight

Overview

Welcome to Volume 3 of the Quick Start to Rigging in 3ds Max, a series of specially constructed courses meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts. Software required: Autodesk 3ds Max 2014.

Welcome to Volume 3 of the Quick Start to Rigging in 3ds Max, a series of specially constructed courses meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts. In this volume, we'll build on the concepts covered in Volume 2. We'll start by learning how to create a skeleton that would be suitable for creatures. We'll learn how to work with 3ds Max's Spline IK solver and how to build our very own IK/FK switch and how to ultimately focus on cleanliness throughout the entire construction of the rig. These courses are designed to be taken in sequence so we really encourage you to start with Volume 2 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects. Software required: Autodesk 3ds Max 2014.

Syllabus

  • Introduction and Project Overview 1min
  • Quick Start to Rigging in 3ds Max: Volume 3 175mins

Taught by

Delano Athias

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