Welcome to Volume 1 of the Quick Start to Unreal Engine, a series of specially constructed tutorials meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts. Software required: Unreal Engine 4.3.
Welcome to Volume 1 of the Quick Start to Unreal Engine, a series of specially constructed tutorials meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts. In this series of tutorials we'll run through the basics of creating scenes in Unreal Engine 4. We'll start off by learning how to create and open projects. Then we'll learn how to import game assets from a 3D package. After that we'll learn how to create a master material which will serve as the base for our material instances. Finally, we'll talk about how to bring our props into the level and begin the process of set dressing. While following along with these lessons and building a project together will provide you with valuable knowledge, the real power comes from being able to take the techniques you've learned and apply them in a different way to your own work. With this in mind, you'll be presented with an assignment immediately following each Volume. These assignments will challenge you to take the skills that you've learned in a particular Volume and apply them to a different asset. These tutorials are designed to be taken in sequence so we really encourage you to start with this Volume and proceed all the way through to Volume 3, and taking advantage of the periodic assignments along the way to get the full learning experience. Software required: Unreal Engine 4.3.
Welcome to Volume 1 of the Quick Start to Unreal Engine, a series of specially constructed tutorials meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts. In this series of tutorials we'll run through the basics of creating scenes in Unreal Engine 4. We'll start off by learning how to create and open projects. Then we'll learn how to import game assets from a 3D package. After that we'll learn how to create a master material which will serve as the base for our material instances. Finally, we'll talk about how to bring our props into the level and begin the process of set dressing. While following along with these lessons and building a project together will provide you with valuable knowledge, the real power comes from being able to take the techniques you've learned and apply them in a different way to your own work. With this in mind, you'll be presented with an assignment immediately following each Volume. These assignments will challenge you to take the skills that you've learned in a particular Volume and apply them to a different asset. These tutorials are designed to be taken in sequence so we really encourage you to start with this Volume and proceed all the way through to Volume 3, and taking advantage of the periodic assignments along the way to get the full learning experience. Software required: Unreal Engine 4.3.