Welcome to Volume 3 of the Quick Start to Animation in Maya, a series of specially constructed tutorials meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts. Software required: Autodesk Maya 2015.
Welcome to Volume 3 of the Quick Start to Animation in Maya, a series of specially constructed tutorials meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts. In this volume, we'll build on the concepts covered in Volume 2. We'll start by learning about Character Sets. We'll then learn how create animation clips with Maya's Trax Editor. Once our clips have been made, we'll learn how to export them to create a repository of animations, and then how to import them back into Maya. We'll also learn how to blend animation clips and create time warp effects. These tutorials are designed to be taken in sequence so we really encourage you to start with Volume 2 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects. Software required: Autodesk Maya 2015.
Welcome to Volume 3 of the Quick Start to Animation in Maya, a series of specially constructed tutorials meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts. In this volume, we'll build on the concepts covered in Volume 2. We'll start by learning about Character Sets. We'll then learn how create animation clips with Maya's Trax Editor. Once our clips have been made, we'll learn how to export them to create a repository of animations, and then how to import them back into Maya. We'll also learn how to blend animation clips and create time warp effects. These tutorials are designed to be taken in sequence so we really encourage you to start with Volume 2 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects. Software required: Autodesk Maya 2015.