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Pluralsight

UV Mapping Game Characters in Maya

via Pluralsight

Overview

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This course will teach you the basics of unwrapping character models for games in Maya.

Nobody wants to see a flat gray character running around in a game unless it's by design. More than likely the character you're creating will need some sort of texture applied to it which will add to the it's visual appeal. Creating UV layouts is an absolute prerequisite for a game character before any textures can be painted and applied. In this course, UV Mapping Game Characters in Maya, you'll dive into the process of creating UVs for a multi-material character who is bound for Unity. First, you'll go learn how to understand and plan for your UVs. Next, you'll discover how to create UVs for the hair, body, and for the clothing. Finally, you'll explore overlapping UVs and texel density. By the end of this course, you'll have a better understanding on UV mapping game characters in Maya. Required software: Maya 2018.

Syllabus

  • Course Overview 1min
  • Understanding and Planning for UVs 31mins
  • Creating UVs for the Hair 44mins
  • Creating UVs for the Body 58mins
  • Creating UVs for the Clothing 67mins

Taught by

Eddie Russell

Reviews

4.8 rating at Pluralsight based on 30 ratings

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