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Pluralsight

FMOD Audio Implementation for Video Games

via Pluralsight

Overview

An essential aspect of bringing your video game to life is having good sound design. In this course, you'll learn to use FMOD's unique building block system to implement dynamic and responsive audio in your video game. Software required: FMOD.

Creating dynamic, interactive, and versatile audio implementations for video games has never been easier. In this course, FMOD Audio Implementation for Video Games, you'll learn to use FMOD's sound module building blocks to put together some fantastic audio for your games. These techniques can help you get the most out of limited RAM space by using the audio files you have to maximum effect. First, you'll learn about different kinds of sounds (single, event, multi, and scatter sounds) and when to use them. Next, you'll cover real-time parameter changes, randomization, layering effects, and more through exercises and examples demonstrating real-world application. Finally, you'll reach the culmination of these newfound skills as you learn how to implement music into your games. By the end of this course, you will have been empowered to add life and responsiveness to your video games through multi-layered, responsive audio design. Software required: FMOD.

Syllabus

  • Course Overview 1min
  • Getting Started: Project Setup and Events 30mins
  • Fine Tuning: Randomization and Parameters 29mins
  • Creating Ambiances 38mins
  • Creating Characters: Footsteps and Foley 18mins
  • Creating Story: Dialog Basics 24mins
  • Music Basics 52mins
  • Exporting Your Project 11mins

Taught by

Beatrix Moersch

Reviews

4.8 rating at Pluralsight based on 23 ratings

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