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Pluralsight

Beyond the Basics - Audio Tips and Tricks in Unity

via Pluralsight

Overview

Take your audio to the next level in Unity, audio is the quickest way to provide immersive and interactive elements in your games. This course shows you powerful audio techniques to extend your Unity projects.

Truly interactive audio responds to game states and interactions in an intelligent way. In this course, Beyond the Basics – Audio Tips and Tricks in Unity, you'll learn how the basics of C# scripting can bring your audio to life. This course shows any Unity developer how to make their audio more impactful. First, you'll learn more nimble and powerful audio techniques such as creating playlists, generating sounds in real-time, and prepping your audio in a DAW are presented. Next, you'll focus on re-usable concepts that transfer to all types of game genres. Finally, you'll bring together sound and audio concepts with implementation approaches that allow you to expand and leverage audio tools in Unity. By the end of this course, you'll know how to apply concepts of sound design and interactivity within your Unity projects.

Syllabus

  • Course Overview 1min
  • Great Audio Begins with Spontaneity and Variability 11mins
  • Creating Great Audio Before We Tackle the Game 24mins
  • Working with Sequenced Sounds and Playlists 18mins
  • Thinking of Our Audio as a System 23mins
  • Dialogue Stitching for More Believability 24mins
  • Bringing It Together with a Master Audio Mix Strategy and Audio Menu System 22mins

Taught by

Jeanine Cowen

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