This course focuses on tools and workflows that speed up the production of product designs in 3D.
Overview
Syllabus
Introduction
- Intro
- What you should know
- Resources files
- DynaMesh, Sculptris
- ZRemesher and subdivisions
- Primitives
- ZModeler and dynamic subdivision
- Live Booleans
- Bottle/vase base mesh
- Bottle/vase design and polish
- Dispenser base mesh
- Dispenser polish
- Speaker base mesh
- Speaker details and polish
- Planing the modeling of a chair
- Blocking the base
- Blocking the armrest and legs
- Shaping and tweaking silhouette
- Booleans and padding
- Details and final tweaks
- Booleans mesn and polygrouping
- ZBrush to KeyShot
- Keyshot overview and scene setup
- Tweaking materials
- Lighting and rendering
- The fabric material
- Setting up the lighting
- Render settings and render the image
- Applying logos and textures (speaker)
- Labels materials
- Custom HDR lighting
Taught by
Pablo Muñoz