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LinkedIn Learning

Unreal Essential Training (2019)

via LinkedIn Learning

Overview

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Unreal isn’t just for games. Learn the essential skills you need to build engaging and interactive user experiences of all kinds with Unreal Engine 4.

Syllabus

Introduction
  • Real-time visualization with Unreal Engine 4
  • What you should know
  • Using the exercise files
1. Engine Overview
  • The Epic Launcher
  • Installing Unreal Engine
  • Starting a blank project
  • Menu
  • Viewport
  • Navigation
  • Content Browser
  • Modes panel
  • World Outliner
  • Toolbar
  • Details panel
  • World Settings panel
  • Customizing the user interface (UI)
2. Starting a New Project
  • Opening the Unreal Editor
  • Add new feature and content packages
  • Level setup
  • Placing and manipulating actors
  • Geometry Edit mode
  • Blocking out the scene
  • Exporting blocking
3. Meshes
  • Importing and migrating content
  • Static Mesh Editor: collision, UVs, etc.
  • Animating with skeletal meshes
  • Mesh optimizing
4. Lighting
  • Basic light types
  • Environmental lighting
  • Placing lights in the scene
  • Static lighting
  • Reflection capture probes
5. Materials
  • Material Editor
  • Material properties
  • Material instances
  • Organizing material parameters
  • Decals
6. Interactivity
  • Adding a player character
  • Material swapping
  • Trigger volumes
  • Physics simulation
  • Moving actors with Blueprints
7. Look Development
  • Landscape mode
  • Animated entourage
  • Foliage mode
  • Particles
  • Post process effects
8. Cinematics
  • Introduction to Sequencer
  • The Cinematic Editor
  • Key framing and actor recording
  • Advanced camera tools using rails
  • Shot tracks: Editing it all together
  • Exporting a cinematic
9. Packaging a Build
  • Packaging overview
  • Playtest
  • Project settings before packaging
  • Using Visual Studio to package for distribution
Conclusion
  • Next steps

Taught by

Simon Manning

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