Unreal isn’t just for games. Learn the essential skills you need to build engaging and interactive user experiences of all kinds with Unreal Engine 4.
Overview
Syllabus
Introduction
- Real-time visualization with Unreal Engine 4
- What you should know
- Using the exercise files
- The Epic Launcher
- Installing Unreal Engine
- Starting a blank project
- Menu
- Viewport
- Navigation
- Content Browser
- Modes panel
- World Outliner
- Toolbar
- Details panel
- World Settings panel
- Customizing the user interface (UI)
- Opening the Unreal Editor
- Add new feature and content packages
- Level setup
- Placing and manipulating actors
- Geometry Edit mode
- Blocking out the scene
- Exporting blocking
- Importing and migrating content
- Static Mesh Editor: collision, UVs, etc.
- Animating with skeletal meshes
- Mesh optimizing
- Basic light types
- Environmental lighting
- Placing lights in the scene
- Static lighting
- Reflection capture probes
- Material Editor
- Material properties
- Material instances
- Organizing material parameters
- Decals
- Adding a player character
- Material swapping
- Trigger volumes
- Physics simulation
- Moving actors with Blueprints
- Landscape mode
- Animated entourage
- Foliage mode
- Particles
- Post process effects
- Introduction to Sequencer
- The Cinematic Editor
- Key framing and actor recording
- Advanced camera tools using rails
- Shot tracks: Editing it all together
- Exporting a cinematic
- Packaging overview
- Playtest
- Project settings before packaging
- Using Visual Studio to package for distribution
- Next steps
Taught by
Simon Manning