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LinkedIn Learning

Unreal: Content Pipeline

via LinkedIn Learning

Overview

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Learn the content pipeline workflow for Unreal Engine visualization projects.

Syllabus

Introduction
  • Welcome
  • What to know
  • Exercise files
1. Geometry
  • Geometry considerations
  • Basic FBX import
  • Revit FBX export
  • Revit FBX UE4 import
  • 3ds Max FBX export
  • Prep 3ds Max FBX in Houdini
  • Import processed file into UE4
  • Unreal Static Mesh Editor
  • Animated geometry considerations
  • Animated FBX UE4 import
  • Unreal Skeletal Mesh Editor
2. Textures and Materials
  • Creating a material with textures
  • Export model with materials from Maya
  • Import model with materials into Unreal
  • Install Substance plugin for Unreal
  • Enable Substance plugin in Unreal
  • Substance Source
  • Importing Substance .sbsar into Unreal
  • Refining Substance material
  • Exploring textured model
3. Geometry Settings
  • Collision disabling
  • Lightmap resolution
  • Scene element tweaks
4. Cameras
  • Create export camera in Maya
  • Export camera from Maya
  • Import camera into Unreal
  • Export axis-corrected camera from Maya
  • Import axis-corrected camera into Unreal
  • Rendering videos files from Unreal
Conclusion
  • Next steps

Taught by

Scott Pagano

Reviews

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