Overview
Syllabus
Intro
Demonstration breakdown
Use cases
Geometry blueprint
Plugin
Increasing max loop count
Project component breakdown
Component blueprints
Benefits of use case
Benefits of Procedural Mesh Component
Performance impact
LODs
Duplicated Vertices
Component to static mesh for large scale uses
Base code concerning components
Materials & textures
Export workflow
Using Quixel Mixer in use case
Evangelism Overview
How to use the project file & plugin
Future use cases of this tool & plugin
Blockout use cases
Stream wrap up
Taught by
Unreal Engine