Learn how to create 3D textures with Substance Designer 2018. Find out how to use the atomic nodes, graphs, and functions to generate texture maps for game engines like Unreal 4.
Overview
Syllabus
Introduction
- Substance Designer
- What you should know before watching this course
- The Welcome dialogue
- Preferences and important setup
- What is a substance package?
- What is a substance graph?
- Choosing the correct graph template
- Setting your graph properties
- Mesh setup prior to export
- Importing meshes and maps into Designer
- Baking out mesh-specific maps
- Adjust the UI layout
- Menu items and options
- The Explorer section
- What is the Library?
- The parameters section
- Navigating and using the Graph view
- Using the graph's quick access options
- Setting up the graph's information feedback
- Using the Graph view toolbars
- Utilizing the preview size
- Using the 3D view
- Scene and Materials menu
- Lights and camera controls
- Environment and scene settings
- Display and render options
- Navigating the 2D view
- 2D view essential controls
- Adding bitmap nodes
- Discussing the power of the Blur node
- Using blend nodes
- Utilizing the Curve node
- Patterns with the Shape Mapper
- Adding detail with the Slope Blur node
- Using shape nodes
- Creating patterns with the Splatter node
- Creating normals
- Combining normals
- Creating height maps
- Creating color with the gradient nodes
- Adding procedural dirt
- Using the text tool
- Adding realism with the Water Level node
- Complex height maps with Shape Extrude
- Adding the Panorama Shape node
- Blending shapes together
- What is MDL?
- Creating the MDL graph
- The basics of an MDL shader
- Finalizing the Anisotropic BSDF
- What are functions?
- Adding the FX map
- Building an FX map, part 1
- Building an FX map, part 2
- Finalizing the functions
- Exposing substance parameters
- Exporting
- Publishing a substance
- Importing a substance into UE4
- Adding finishing touches
- What's next?
Taught by
Joel Bradley