Learn how to use Maya to model a simple cartoon character that can be later rigged and animated in the program of your choice.
Overview
Syllabus
Introduction
- Welcome
- Using the exercise files
- Character design
- Creating a turnaround
- Setting up a reference in Maya
- Blocking out the body
- Extruding the mouth
- Making eye sockets
- Adding detail to the face
- Refining the body
- Extruding arms
- Blocking out the hand
- Finishing the hand
- Attaching the hand to the arm
- Extruding the leg
- Creating the foot
- Mirroring and finalizing the model
- Creating eyes
- Modeling teeth
- Creating the tongue
- Creating eyebrows
- Accessorizing
- Mapping the torso
- Fine-tuning the torso
- Mapping the arms and hands
- Mapping legs and feet
- Finalizing mapping
- Adding color to teeth and eyebrows
- Texturing eyes
- Creating a character texture with 3D Paint
- Creating textures in Photoshop
- Painting textures in Photoshop 3D
- Goodbye
Taught by
George Maestri