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LinkedIn Learning

Cert Prep: Unity Scripting and Publishing

via LinkedIn Learning

Overview

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Learn how to build C# scripts to make intelligent game objects and NPCs, and prepare for the scripting and publishing portion of the Unity Certified Associate: Game Developer exam.

Syllabus

Introduction
  • Scripting with C# in Unity
  • Companion files
1. Script Files and C#
  • Creating C# files
  • Configuring the code editor
  • Printing to the console
  • Components
  • Start, awake and update
2. Coding with Unity
  • Timed behaviors
  • Triggers and events
  • Vectors
  • Quaternions
  • Reading user input
3. AI and State Machines
  • Designing a state machine
  • Building a navigation mesh
  • Testing navigation
  • Working with agents and obstacles
4. Completing the AI Project
  • Creating the Patrol state
  • Creating the Chase state
  • Creating the Attack state
  • Optimzing the FSM
Conclusion
  • Next steps

Taught by

Alan Thorn

Reviews

4.6 rating at LinkedIn Learning based on 192 ratings

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