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Coursera

Introduction to Unity and Basic Game Development

Packt via Coursera

Overview

Dive into the exciting world of game development with this comprehensive Unity course. You'll start with a thorough introduction to Unity, including how to download, install, and set up Unity 2022. This foundation will prepare you for the hands-on experience of creating your first 3D Endless Runner game, where you'll learn to navigate the Unity interface and use its powerful tools to bring your game ideas to life. As you progress, you'll delve into the essentials of C# scripting, a critical skill for any Unity developer. The course covers everything from the basics of C# scripting and the structure of a C# script to more advanced topics like event functions, variables, and loops. Each video builds on the previous one, ensuring a solid understanding of C# programming within the Unity environment. By the end of the course, you'll have a functional 3D game and a strong grasp of Unity and C# scripting. This knowledge will empower you to continue developing games and exploring more advanced features of Unity. This course is ideal for aspiring game developers and programmers looking to learn Unity and C# scripting, with no prior experience necessary.

Syllabus

  • Introduction and Installation
    • In this module, we will introduce the course objectives and the software used throughout the lessons. You'll learn how to install and set up Unity 2022, ensuring your environment is ready for game development.
  • Game 1 - Simple 3D Endless Runner Game with Unity
    • In this module, we will guide you through creating a simple 3D endless runner game. You'll learn to set up a game scene, implement core mechanics, and ensure the game runs smoothly.
  • C# Scripting Basics for Unity Game Development
    • In this module, we will dive into C# scripting, essential for Unity game development. You'll start with the basics of writing scripts, understand their structure, and explore various programming constructs such as variables, functions, and loops to control your game's behavior.

Taught by

Packt

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