Learn how to create amazing soundscapes and particle-driven effects for Unity projects, while preparing for the Unity Certified Associate: Game Developer exam.
Overview
Syllabus
Introduction
- Creating audio and effects for your games
- Excercise files
- Audio files: Music and SFX
- Configuring audio files
- Audio listeners and sources
- Creating mixers and groups
- 2D vs. 3D sound
- Coding with audiomixers
- Create a volume fade-in
- Characters and footsteps
- Detecting audio completion
- Audio events
- Create a VFX graph asset
- Creating a VFX renderer
- Working with sprites
- Controls size, color, and motion
- Understanding particle systems
- Exploring the particles package
- Building a particle system
- Controlling particle color and appearance
- Configuring particle collisions: Part 1
- Configuring particle collisions: Part 2
- Next steps
Taught by
Alan Thorn